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Wargame red dragon naval units
Wargame red dragon naval units











wargame red dragon naval units

We have also taken into consideration many of the UI request to make the armory easier to use, and help new players and non-military buffs more at ease browsing among 1400+ units.Īrtillery and air-defense balance were also deeply reworked using ALB’s lessons.

wargame red dragon naval units

Added to that the fact that river or sea and mountain are no longer impassable terrain, and you will see that RD’s maps are much more maneuver-friendly. In RD, we have made sure to address this by making bigger and more open maps. There had been some criticisms in the previous installment about maps that were considered too small or too “bottlenecked”. Q: What did you learn from your last game, Air Land Battle (ALB), that you applied to Red Dragon?Ī: ALB’s main influence on RD can be found in map design. Some of those are well-known to us from the start, but for some less known armies, such doctrine are only revealed after some time, while they are starting to build in our armory. Through modeling and developing these, has your team come to any conclusions?Ī: Well, by modeling so many units, we are highlighting the trend and doctrine of every nation: France’s “speed over armor” attitude, resulting from its tradition of military interventions in Africa Britain’s emphasis on armor and range, due to its Cold War allocated battlefield, the North German Plains … Q: Unlike many RTS games, Wargame has hundreds of different units–all asymmetric and unique. One is real-time, the other turn-based, and our goal was to do as good a simulation and “easy to handle, hard to master” as the former, with the latter’s technical database, wide array of nations, huge number of scenarios, … The Eugen System team was kind enough to have a chat with us:Ī: Our main inspiration for the Wargame series are old strategy games many of us at the studio used to play while younger: the Close Combat & Steel Panther series. Capital!Īs the last part of CIMSEC’s Wargames week, we decided that amongst our discussion of exercises and gaming that hone nations for war and war-fighters for survival, we would ask some question to the folks who build games and exercises for fun. Hell, one of the single player campaigns is you defending Hong Kong when Thatcher decides to push continued British presence. It’s hard to argue naval realism when in ground combat you get to pick from several hundred units from 17 countries. Now, turns out the naval battles are by no means anything you’d expect for 80’s warships… think more WWII with helicopters, F-18’s, and CIWS… but some of your dear CIMSEC editors and members played and had a pretty good time. The reason we were intruiged is that this new version included naval battles. Their most recent edition, Red Dragon, occurs in Hong Kong, Korea, Japan, and coastal Russian Far East. We’re talking only a few days here till launch though, so if you want in on that, best get to clicking.Eugen Systems released an heir to World In Conflict with their Real Time Strategy “ Wargame” series. If you’re an owner of the first game, Wargame AirLand Battle, then you’ve actually got a nice little 25% discount coming to you if you do pre-order the title through either the official site or Steam. If you haven’t pre-ordered as of yet, you still have some time since the game doesn’t actually launch until the 17th of this month. If you’re in the Steam Early Access version of the game, which you are if you pre-ordered through the online digital storefront, then you’re playing through some of these watery wars right now. Here you’ll find “Destroyers, frigates, cruisers and many other vessels” all waiting for you to take ’em for a test drive.

wargame red dragon naval units

Naval battles are actually one of the focal points of Wargame’s sequel and Eugen is doing them up right with an expansion of what the series has featured before. This newest installment of shreenshots released by the game’s developer Eugen Systems shows off a number of naval units in some skirmishes with both aquatic and airborne forces. They are most definitely of the real-time strategy genre though and man does Red Dragon, the latest in the series, just keep on looking better and better. I keep on saying it in my write-ups of the games simply because I really can’t believe how detailed these Cold War era games are myself. If you’ve never played a Wargame title in the past, then it might come as a shock to you that these are RTS screens you’re looking at. If you thought Wargame: Red Dragon couldn’t get any better looking, have a peek at this new offering of screens showing more of the game’s sea-going forces.













Wargame red dragon naval units